Text-Guided 3D Face Synthesis: Paper Break-Down
In this post, I want to revisit Score Samping Distillation (SDS) for 3D head synthesis. Having recently found this paper, I discovered several ideas on how to properly generate textures with SDS. In my previous post on this topic I was mentioning that it was particularly complicated to generate clean face textures. Figure 1: Image from the paper: faceg2e pipeline Geometry phase First thing to notice is that the pipeline is split into two parts: geometry generation and then texture generation....