Eliminating Seams: Joining Separate Meshes with Blender

I recently encountered a problem working with 3D avatars: having a custom-generated head mesh, I needed to merge it seamlessly with the avatar’s body. And since you can’t go around asking 3D artists to do their magic all the time, here I suggest a simple solution for this type of problem. Figure 1: Separate head and body meshes To tackle this, one can make use of Blender’s proportional editing, and as it turns out, it works pretty well....

August 10, 2024 · 3 min